Fracture Review

Fracture was released in 2008, it was developed by Day 1 Studios (Now known as Wargaming West) It focused on a civil war between the East and West of America. Known as the Pacificans and the Atlantic Alliance. It’s set years after Global Warming has devastated the world, the rising sea levels have flooded most of the central states, advanced terrain deformation technology was developed to combat the rising sea levels. After the sea was halted. The two remaining sides of the USA, now separated by the ocean, went down two different paths in order to survive. The Pacificans chose to alter genes in order to survive, while the Atlantic Alliance developed advanced technology. Eventually the Atlantic Alliance decided to ban genetic engineering, which lead to the secession of the Pacifican states and the start of the civil war.

You play as Jet Brody (The most generic video-game protagonist ever made) One of the Atlantic Alliance soldiers sent to apprehend the Pacifican leader, General Sheridan. But the mission goes bad and thus the game kicks off.

The big selling point of this game was the ability to deform the terrain around you in order to do things like create cover or crush enemies against the ceiling and solve puzzles. The issue is that the puzzles that you solve are insanely simplistic and most of the time you’ll just be finding yourself deforming the terrain to get under or over a wall. There is a good amount of weapon variety in the game, with all of them having their own identity and role, though often you’ll find yourself using the Atlantican or Pacifican machinegun. In the tutorial the game points out a destructible wall and this may get the player excited for some real destruction, however the areas where the buildings are actually destructible are few and far between, so much so that by the time you’ve encountered them again, you’ve forgotten that you can destroy them.

The games story also left much to be desired. You’d think from the synopsis that the setting would be a good opportunity to explore morality and how far people are willing to go to survive, but Fracture attempts none of this, from the outset the Pacificans are pegged as the villains and this narrative doesn’t change throughout. Jet’s relative lack of personality in the game doesn’t help either. In the trailer for the game he mentions that the Atlanticans saved his life and that’s why he fights for them, but this is never mentioned in the game let alone expanded upon. He has so little personality that the Entrencher, his Terrain Deformation tool, is more interesting than he is. The music is also an issue, while it’s good. It’s also very repetitive, despite having played the game multiple times through at this point. I still sometimes think that there is only one track in the game.

To sum it up, Fracture is a game full of good ideas, but it doesn’t expand upon any of them and it ends up feeling shallow. Day 1 Studios clearly decided to play it safe with this release and in the end, that may have hurt it more than helped it. The ending of the game hints at a sequel on a world-wide scale, but due to poor sales, we’re unlikely to ever see the sequel. If you're desperate for a new Third Person Shooter, then you could certainly do worse than Fracture but there's no denying that you could also do better.

If you would like to purchase a copy of Fracture, then you can follow the link below:

 Fracture - PS3

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