XCOM 2 Review
XCOM 2 is the followup to 2012's XCOM: Enemy Unknown. Unlike many other titles, XCOM 2 chooses to play off of the bad ending from the first game. This meant that the gameplay had to be overhauled in order to suit the new style of play that would be introduced in this game. But do these additions help or hinder the game? And does it live up to the legacy of the series as a whole? As XCOM 2 is based off of the bad ending of the first game, the gameplay has been redesigned to focus around guerilla warfare. A lot more of the missions are hit and run based objectives, where you have to get in, complete the task and get out again in as short a time as possible. This of course, means the introduction of timers. There were timed missions in the first XCOM game, but they were generally relegated to Council missions, and usually only Bomb Disposal, where you could increase the amount of time available to you by disabling power nodes scattered across the map. XCOM 2 has no such luxury, you...