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Just Cause 3 review

Just Cause 3 is the third title in the popular Just Cause franchise. Developed by Avalanche Studios and published by Square Enix. The Just Cause series became famous for the level of destruction offered players. But how well does the third instalment match up to the others? Is it an improvement over the previous games or does it fall short? I'll take a look at it in this review to find out. Just Cause 3 features many of the same gameplay elements of the previous titles. However, there are a few new additions. The player now has access to a wingsuit alongside their parachute, which allows them to travel quickly across the world (provided they don't immediately dive into the ground) The wingsuit allows quick travel at the expense of the manoeuvrability of the parachute and with the right altitude you can get very far (I was able to travel from the top of a cliff all the way to an off-shore Oil Rig). Vehicle handling has also been changed, at least as far as land vehicles go. An

XCOM 2 Review

XCOM 2 is the followup to 2012's XCOM: Enemy Unknown. Unlike many other titles, XCOM 2 chooses to play off of the bad ending from the first game. This meant that the gameplay had to be overhauled in order to suit the new style of play that would be introduced in this game. But do these additions help or hinder the game? And does it live up to the legacy of the series as a whole? As XCOM 2 is based off of the bad ending of the first game, the gameplay has been redesigned to focus around guerilla warfare. A lot more of the missions are hit and run based objectives, where you have to get in, complete the task and get out again in as short a time as possible. This of course, means the introduction of timers. There were timed missions in the first XCOM game, but they were generally relegated to Council missions, and usually only Bomb Disposal, where you could increase the amount of time available to you by disabling power nodes scattered across the map. XCOM 2 has no such luxury, you&