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Showing posts from April, 2018

Mass Effect 2 review

Mass Effect 2 is the second installment of the highly acclaimed Sci-fi franchise by Bioware. For the second game, Bioware took a look at the feedback they'd recieved from Mass Effect 1, in order to know where they had to improve. Because of this. Mass Effect 2 has much tighter gunplay, which is a lot more responsive than before, however it also lacks the vehicle segements from the first game. So today I'll take a look at it, and see whether these changes and others help or hurt the game. As I mentioned in the intro, the gameplay has clearly been a focus for Bioware, as it's a much more fluid experience, the cover system has seen major improvements and minigames invovled with hacking have been changed as well, now any class is able to hack into things, however there is no option to use omni-gel to bypass the minigames anymore, in fact, omni-gel seems to be missing from the game completely. The inventory system is also gone, meaning you'll be spending less time managing

Metro 2033 review

With Metro Exodus rapidly approaching I thought it would be a good idea to take a look at the first game in the franchise. Released in 2010, Metro 2033 achieved critical success, and was almost universally well recieved. However it didn't fare as well commercially. Under performing in America. Needless to say, the game was at least successful enough to warrant a sequel, Last Light; which was published by Deep Silver after they aquired the rights to the franchise and developers 4A Games, after THQ went bankrupt. Unlike the other big post apocalypse series, Fallout; the Metro series is very story focused and unlike Fallout, linear. This means that encounters cannot happen randomly. Each play-through you'll find the same enemies in the same places doing the same things and though there are what you could call side-quests, they're fairly basic. Such as giving a begger some money or not, with the reward simply being some karma points. This is an interesting feature in Metro. A